![]() ![]() Scripting: Import KMP (in addition to MTL) files using lux.importMaterials(). ![]() Removed the warning when rendering to the PSD 32-bit format. Updated styling of buttons in Position texture widget. Users can upload scenes with multiple model sets, without the need to save them as configuration.įixed issue with subscription when using background render.īrush Shape indicator is rotated correctly for 3D Paint with Follow Path enabled. Hotkeys for adjusting the 3D Paint Brush size while painting in the Real-time View. Updated OpenSSL to version 1.1.1t due to security vulnerabilities.Ĭolor of Brush Shape indicator for 3D Paint is now content aware.Īngle now correctly reflect in brush indicator in 3D Paint.īrush indicator will now be projected onto the object being painted.Īdded pen tablet with pressure sensitivity support for 3D Paint. Updated FFMPEG to version 6.0 due to security vulnerabilities. 2023.2.v12.1.1.11.rar – 700.KeyShotXR renders can now be attached to Web Viewer uploads, making the XRs viewable on the web. How many cores you need depends on several factors, including the complexity of your final scene, your computing power, and if your computers use CPU or GPU. Building your own network farm is fairly simple: The more KeyShot Network Rendering “cores” you add, the faster your animations and complex images come to life. There’s no limit to the rendering power you can create. KeyShot Network Rendering software dramatically increases efficiency on your machines’ hardware. With just a few clicks, offload your rendering jobs, free up your computer, and get your results 2-6x faster. KeyShot Network Rendering software allows you to increase your output without increasing your staff. ![]() You can’t work 24 hours a day - but your machines can. Connect multiple computers on one network and utilize all of your hardware to significantly increase your rendering capacity. With KeyShot Network Rendering software, you can make the most of your available machines. Visit the GPU Mode page in the KeyShot Manual, for more information about requirements and limitations. Each GPU will just take up 16 of the cores included in your License. You don’t need a specific license to be able to render on the GPU. With GPU rendering the render time can be even lower. ![]()
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